/**
 * Storage and control for undo information within a CodeMirror
 * editor. 'Why on earth is such a complicated mess required for
 * that?', I hear you ask. The goal, in implementing this, was to make
 * the complexity of storing and reverting undo information depend
 * only on the size of the edited or restored content, not on the size
 * of the whole document. This makes it necessary to use a kind of
 * 'diff' system, which, when applied to a DOM tree, causes some
 * complexity and hackery.
 *
 * In short, the editor 'touches' BR elements as it parses them, and
 * the UndoHistory stores these. When nothing is touched in commitDelay
 * milliseconds, the changes are committed: It goes over all touched
 * nodes, throws out the ones that did not change since last commit or
 * are no longer in the document, and assembles the rest into zero or
 * more 'chains' -- arrays of adjacent lines. Links back to these
 * chains are added to the BR nodes, while the chain that previously
 * spanned these nodes is added to the undo history. Undoing a change
 * means taking such a chain off the undo history, restoring its
 * content (text is saved per line) and linking it back into the
 * document.
 */

// A history object needs to know about the DOM container holding the
// document, the maximum amount of undo levels it should store, the
// delay (of no input) after which it commits a set of changes, and,
// unfortunately, the 'parent' window -- a window that is not in
// designMode, and on which setTimeout works in every browser.
function UndoHistory(container, maxDepth, commitDelay, editor) {
  this.container = container;
  this.maxDepth = maxDepth; this.commitDelay = commitDelay;
  this.editor = editor; this.parent = editor.parent;
  // This line object represents the initial, empty editor.
  var initial = {text: "", from: null, to: null};
  // As the borders between lines are represented by BR elements, the
  // start of the first line and the end of the last one are
  // represented by null. Since you can not store any properties
  // (links to line objects) in null, these properties are used in
  // those cases.
  this.first = initial; this.last = initial;
  // Similarly, a 'historyTouched' property is added to the BR in
  // front of lines that have already been touched, and 'firstTouched'
  // is used for the first line.
  this.firstTouched = false;
  // History is the set of committed changes, touched is the set of
  // nodes touched since the last commit.
  this.history = []; this.redoHistory = []; this.touched = [];
}

UndoHistory.prototype = {
  // Schedule a commit (if no other touches come in for commitDelay
  // milliseconds).
  scheduleCommit: function() {
    var self = this;
    this.parent.clearTimeout(this.commitTimeout);
    this.commitTimeout = this.parent.setTimeout(function(){self.tryCommit();}, this.commitDelay);
  },

  // Mark a node as touched. Null is a valid argument.
  touch: function(node) {
    this.setTouched(node);
    this.scheduleCommit();
  },

  // Undo the last change.
  undo: function() {
    // Make sure pending changes have been committed.
    this.commit();

    if (this.history.length) {
      // Take the top diff from the history, apply it, and store its
      // shadow in the redo history.
      var item = this.history.pop();
      this.redoHistory.push(this.updateTo(item, "applyChain"));
      this.notifyEnvironment();
      return this.chainNode(item);
    }
  },

  // Redo the last undone change.
  redo: function() {
    this.commit();
    if (this.redoHistory.length) {
      // The inverse of undo, basically.
      var item = this.redoHistory.pop();
      this.addUndoLevel(this.updateTo(item, "applyChain"));
      this.notifyEnvironment();
      return this.chainNode(item);
    }
  },

  clear: function() {
    this.history = [];
    this.redoHistory = [];
  },

  // Ask for the size of the un/redo histories.
  historySize: function() {
    return {undo: this.history.length, redo: this.redoHistory.length};
  },

  // Push a changeset into the document.
  push: function(from, to, lines) {
    var chain = [];
    for (var i = 0; i < lines.length; i++) {
      var end = (i == lines.length - 1) ? to : document.createElement("br");
      chain.push({from: from, to: end, text: cleanText(lines[i])});
      from = end;
    }
    this.pushChains([chain], from == null && to == null);
    this.notifyEnvironment();
  },

  pushChains: function(chains, doNotHighlight) {
    this.commit(doNotHighlight);
    this.addUndoLevel(this.updateTo(chains, "applyChain"));
    this.redoHistory = [];
  },

  // Retrieve a DOM node from a chain (for scrolling to it after undo/redo).
  chainNode: function(chains) {
    for (var i = 0; i < chains.length; i++) {
      var start = chains[i][0], node = start && (start.from || start.to);
      if (node) return node;
    }
  },

  // Clear the undo history, make the current document the start
  // position.
  reset: function() {
    this.history = []; this.redoHistory = [];
  },

  textAfter: function(br) {
    return this.after(br).text;
  },

  nodeAfter: function(br) {
    return this.after(br).to;
  },

  nodeBefore: function(br) {
    return this.before(br).from;
  },

  // Commit unless there are pending dirty nodes.
  tryCommit: function() {
    if (!window || !window.parent || !window.UndoHistory) return; // Stop when frame has been unloaded
    if (this.editor.highlightDirty()) this.commit(true);
    else this.scheduleCommit();
  },

  // Check whether the touched nodes hold any changes, if so, commit
  // them.
  commit: function(doNotHighlight) {
    this.parent.clearTimeout(this.commitTimeout);
    // Make sure there are no pending dirty nodes.
    if (!doNotHighlight) this.editor.highlightDirty(true);
    // Build set of chains.
    var chains = this.touchedChains(), self = this;

    if (chains.length) {
      this.addUndoLevel(this.updateTo(chains, "linkChain"));
      this.redoHistory = [];
      this.notifyEnvironment();
    }
  },

  // [ end of public interface ]

  // Update the document with a given set of chains, return its
  // shadow. updateFunc should be "applyChain" or "linkChain". In the
  // second case, the chains are taken to correspond the the current
  // document, and only the state of the line data is updated. In the
  // first case, the content of the chains is also pushed iinto the
  // document.
  updateTo: function(chains, updateFunc) {
    var shadows = [], dirty = [];
    for (var i = 0; i < chains.length; i++) {
      shadows.push(this.shadowChain(chains[i]));
      dirty.push(this[updateFunc](chains[i]));
    }
    if (updateFunc == "applyChain")
      this.notifyDirty(dirty);
    return shadows;
  },

  // Notify the editor that some nodes have changed.
  notifyDirty: function(nodes) {
    forEach(nodes, method(this.editor, "addDirtyNode"))
    this.editor.scheduleHighlight();
  },

  notifyEnvironment: function() {
    if (this.onChange) this.onChange();
    // Used by the line-wrapping line-numbering code.
    if (window.frameElement && window.frameElement.CodeMirror.updateNumbers)
      window.frameElement.CodeMirror.updateNumbers();
  },

  // Link a chain into the DOM nodes (or the first/last links for null
  // nodes).
  linkChain: function(chain) {
    for (var i = 0; i < chain.length; i++) {
      var line = chain[i];
      if (line.from) line.from.historyAfter = line;
      else this.first = line;
      if (line.to) line.to.historyBefore = line;
      else this.last = line;
    }
  },

  // Get the line object after/before a given node.
  after: function(node) {
    return node ? node.historyAfter : this.first;
  },
  before: function(node) {
    return node ? node.historyBefore : this.last;
  },

  // Mark a node as touched if it has not already been marked.
  setTouched: function(node) {
    if (node) {
      if (!node.historyTouched) {
        this.touched.push(node);
        node.historyTouched = true;
      }
    }
    else {
      this.firstTouched = true;
    }
  },

  // Store a new set of undo info, throw away info if there is more of
  // it than allowed.
  addUndoLevel: function(diffs) {
    this.history.push(diffs);
    if (this.history.length > this.maxDepth)
      this.history.shift();
  },

  // Build chains from a set of touched nodes.
  touchedChains: function() {
    var self = this;

    // The temp system is a crummy hack to speed up determining
    // whether a (currently touched) node has a line object associated
    // with it. nullTemp is used to store the object for the first
    // line, other nodes get it stored in their historyTemp property.
    var nullTemp = null;
    function temp(node) {return node ? node.historyTemp : nullTemp;}
    function setTemp(node, line) {
      if (node) node.historyTemp = line;
      else nullTemp = line;
    }

    function buildLine(node) {
      var text = [];
      for (var cur = node ? node.nextSibling : self.container.firstChild;
           cur && (!isBR(cur) || cur.hackBR); cur = cur.nextSibling)
        if (!cur.hackBR && cur.currentText) text.push(cur.currentText);
      return {from: node, to: cur, text: cleanText(text.join(""))};
    }

    // Filter out unchanged lines and nodes that are no longer in the
    // document. Build up line objects for remaining nodes.
    var lines = [];
    if (self.firstTouched) self.touched.push(null);
    forEach(self.touched, function(node) {
      if (node && (node.parentNode != self.container || node.hackBR)) return;

      if (node) node.historyTouched = false;
      else self.firstTouched = false;

      var line = buildLine(node), shadow = self.after(node);
      if (!shadow || shadow.text != line.text || shadow.to != line.to) {
        lines.push(line);
        setTemp(node, line);
      }
    });

    // Get the BR element after/before the given node.
    function nextBR(node, dir) {
      var link = dir + "Sibling", search = node[link];
      while (search && !isBR(search))
        search = search[link];
      return search;
    }

    // Assemble line objects into chains by scanning the DOM tree
    // around them.
    var chains = []; self.touched = [];
    forEach(lines, function(line) {
      // Note that this makes the loop skip line objects that have
      // been pulled into chains by lines before them.
      if (!temp(line.from)) return;

      var chain = [], curNode = line.from, safe = true;
      // Put any line objects (referred to by temp info) before this
      // one on the front of the array.
      while (true) {
        var curLine = temp(curNode);
        if (!curLine) {
          if (safe) break;
          else curLine = buildLine(curNode);
        }
        chain.unshift(curLine);
        setTemp(curNode, null);
        if (!curNode) break;
        safe = self.after(curNode);
        curNode = nextBR(curNode, "previous");
      }
      curNode = line.to; safe = self.before(line.from);
      // Add lines after this one at end of array.
      while (true) {
        if (!curNode) break;
        var curLine = temp(curNode);
        if (!curLine) {
          if (safe) break;
          else curLine = buildLine(curNode);
        }
        chain.push(curLine);
        setTemp(curNode, null);
        safe = self.before(curNode);
        curNode = nextBR(curNode, "next");
      }
      chains.push(chain);
    });

    return chains;
  },

  // Find the 'shadow' of a given chain by following the links in the
  // DOM nodes at its start and end.
  shadowChain: function(chain) {
    var shadows = [], next = this.after(chain[0].from), end = chain[chain.length - 1].to;
    while (true) {
      shadows.push(next);
      var nextNode = next.to;
      if (!nextNode || nextNode == end)
        break;
      else
        next = nextNode.historyAfter || this.before(end);
      // (The this.before(end) is a hack -- FF sometimes removes
      // properties from BR nodes, in which case the best we can hope
      // for is to not break.)
    }
    return shadows;
  },

  // Update the DOM tree to contain the lines specified in a given
  // chain, link this chain into the DOM nodes.
  applyChain: function(chain) {
    // Some attempt is made to prevent the cursor from jumping
    // randomly when an undo or redo happens. It still behaves a bit
    // strange sometimes.
    var cursor = select.cursorPos(this.container, false), self = this;

    // Remove all nodes in the DOM tree between from and to (null for
    // start/end of container).
    function removeRange(from, to) {
      var pos = from ? from.nextSibling : self.container.firstChild;
      while (pos != to) {
        var temp = pos.nextSibling;
        removeElement(pos);
        pos = temp;
      }
    }

    var start = chain[0].from, end = chain[chain.length - 1].to;
    // Clear the space where this change has to be made.
    removeRange(start, end);

    // Insert the content specified by the chain into the DOM tree.
    for (var i = 0; i < chain.length; i++) {
      var line = chain[i];
      // The start and end of the space are already correct, but BR
      // tags inside it have to be put back.
      if (i > 0)
        self.container.insertBefore(line.from, end);

      // Add the text.
      var node = makePartSpan(fixSpaces(line.text));
      self.container.insertBefore(node, end);
      // See if the cursor was on this line. Put it back, adjusting
      // for changed line length, if it was.
      if (cursor && cursor.node == line.from) {
        var cursordiff = 0;
        var prev = this.after(line.from);
        if (prev && i == chain.length - 1) {
          // Only adjust if the cursor is after the unchanged part of
          // the line.
          for (var match = 0; match < cursor.offset &&
               line.text.charAt(match) == prev.text.charAt(match); match++){}
          if (cursor.offset > match)
            cursordiff = line.text.length - prev.text.length;
        }
        select.setCursorPos(this.container, {node: line.from, offset: Math.max(0, cursor.offset + cursordiff)});
      }
      // Cursor was in removed line, this is last new line.
      else if (cursor && (i == chain.length - 1) && cursor.node && cursor.node.parentNode != this.container) {
        select.setCursorPos(this.container, {node: line.from, offset: line.text.length});
      }
    }

    // Anchor the chain in the DOM tree.
    this.linkChain(chain);
    return start;
  }
};
